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Five Nights at Freddy's: Security Breach Hero Props

I had the opportunity to work on various hero assets used in Five Nights at Freddy's: Security Breach. Please check out the work of the amazing artists I got to work with to make these assets!

Nathaniel Wisdom: https://www.linkedin.com/in/nathaniel-wisdom/
Laura Rogers: https://www.laurogers.com/
Alex O. Nelson: https://www.artstation.com/aon
Sabine Belofsky: https://www.sabinebelofsky.com/
Patrick Dunphy: https://www.artstation.com/ptdunphy
Rachael Kleban: http://rachaelkleban.com/

I had the chance to do the model for the flashlight recharge station. Concepts were done by Laura Rogers, Textures by Alex O. Nelson.

I had the chance to do the model for the flashlight recharge station. Concepts were done by Laura Rogers, Textures by Alex O. Nelson.

The Animatronic recharge station. I had the opportunity to make the model. Concepts by Laura Rogers, Texture by Alex O. Nelson.

The Animatronic recharge station. I had the opportunity to make the model. Concepts by Laura Rogers, Texture by Alex O. Nelson.

The rail cars seen in thw Monty boss encounter. Really loved working on this asset. Concept by Laura Rogers. Textures done by Nathaniel Wisdom.

The rail cars seen in thw Monty boss encounter. Really loved working on this asset. Concept by Laura Rogers. Textures done by Nathaniel Wisdom.

Some hiding spots I was got to work on. The ones shown were modeled by me. I also got to rig the kiosk and cart ones. Concepts by Laura Rogers. Textures by Nathaniel Wisdom.

Some hiding spots I was got to work on. The ones shown were modeled by me. I also got to rig the kiosk and cart ones. Concepts by Laura Rogers. Textures by Nathaniel Wisdom.

Longshoreman Foxy Statue found in one of the sub lobbies. Model was done by me. Concepts by Laura Rogers. Texture by Nathaniel Wisdom

Longshoreman Foxy Statue found in one of the sub lobbies. Model was done by me. Concepts by Laura Rogers. Texture by Nathaniel Wisdom

I had the chance to optimize and do the final model of the Freddy statue found in the main lobby. I also had the chance to texture this asset.

I had the chance to optimize and do the final model of the Freddy statue found in the main lobby. I also had the chance to texture this asset.

One of the putting holes found in Gator Golf. This one was made to resemble a camper that Monty uses. Model was done by me. Concepts by Laura Rogers. Texture by Nathaniel Wisdom.

One of the putting holes found in Gator Golf. This one was made to resemble a camper that Monty uses. Model was done by me. Concepts by Laura Rogers. Texture by Nathaniel Wisdom.

One of the big display signs in front of the attractions. Models done by me. Concepts by Laura Rogers. Textures by Nathaniel Wisdom.

One of the big display signs in front of the attractions. Models done by me. Concepts by Laura Rogers. Textures by Nathaniel Wisdom.

The display for Roxy Raceway. Most of the models were done by me, with the exception of the Go-Kart which was made by Patrick Dunphy. Concepts by Laura Rogers. Textures by Alex O. Nelson

The display for Roxy Raceway. Most of the models were done by me, with the exception of the Go-Kart which was made by Patrick Dunphy. Concepts by Laura Rogers. Textures by Alex O. Nelson

Display for Fazer Tag. Most models were done by me with the exception of the Rocketship which was made by Nathan Spandorf. Concepts by Laura Rogers. Textures by Nathaniel Wisdom.

Display for Fazer Tag. Most models were done by me with the exception of the Rocketship which was made by Nathan Spandorf. Concepts by Laura Rogers. Textures by Nathaniel Wisdom.

Another display. Models were done by me. Concepts by Laura Rogers. Textures by Alex O. Nelson

Another display. Models were done by me. Concepts by Laura Rogers. Textures by Alex O. Nelson

The computer console used to upgrade Freddy. I got to design and model this asset. Textures done by Nathaniel Wisdom.

The computer console used to upgrade Freddy. I got to design and model this asset. Textures done by Nathaniel Wisdom.

The big machine used to repair and upgrade Freddy. I was able to design and model this asset. Textures by Nathaniel Wisdom.

The big machine used to repair and upgrade Freddy. I was able to design and model this asset. Textures by Nathaniel Wisdom.

Big tugboat play structure. Had a lot of fun modeling this one. Concepts by Sabine Belofsky. Textures by Nathaniel Wisdom.

Big tugboat play structure. Had a lot of fun modeling this one. Concepts by Sabine Belofsky. Textures by Nathaniel Wisdom.

The save station used throughout the Mega Pizza Plex. Model was done by me. Final concept by Laura Rogers. Concept of asset used as a base by Alex O. Nelson. Animation by Rachael Kleban. Textures by Nathaniel Wisdom.

The save station used throughout the Mega Pizza Plex. Model was done by me. Final concept by Laura Rogers. Concept of asset used as a base by Alex O. Nelson. Animation by Rachael Kleban. Textures by Nathaniel Wisdom.

The repair station for the Satffbots. The model was done by me. I had the chance to also design some of the interior mechanical pieces and the doors. Original concept by Laura Rogers. Textures were also done by me.

The repair station for the Satffbots. The model was done by me. I had the chance to also design some of the interior mechanical pieces and the doors. Original concept by Laura Rogers. Textures were also done by me.

The voice box taken from Chica. I had fun designing and modeling this asset. textures by Nathaniel Wisdom.

The voice box taken from Chica. I had fun designing and modeling this asset. textures by Nathaniel Wisdom.

I had the pleasure to model the security badge holders found at each of the offices. Concepts by Laura Rogers. Textures by Nathaniel Wisdom.

I had the pleasure to model the security badge holders found at each of the offices. Concepts by Laura Rogers. Textures by Nathaniel Wisdom.

One of my favorite props is the ball blaster in the Monty Boss encounter. I got to model both versions. I also got to design the base and the damages of the broken one. Original concept by Laura Rogers. Textures by Nathaniel Wisdom.

One of my favorite props is the ball blaster in the Monty Boss encounter. I got to model both versions. I also got to design the base and the damages of the broken one. Original concept by Laura Rogers. Textures by Nathaniel Wisdom.

The flash beacon camera was used by Gregory. I had the opportunity to model this asset. Concepts by Laura  Rogers. Texture by Nathaniel Wisdom.

The flash beacon camera was used by Gregory. I had the opportunity to model this asset. Concepts by Laura Rogers. Texture by Nathaniel Wisdom.

Big marquee sign outside of the Daycare theater. The model was done by me. Concepts by Laura Rogers. Texture by Nathaniel Wisdom.

Big marquee sign outside of the Daycare theater. The model was done by me. Concepts by Laura Rogers. Texture by Nathaniel Wisdom.